Flag Points

The newly envisioned Flag Points are meant to be an abstraction of the time required for a character to progress, and the narrative growth associated with such improvements. As such, many of the things that have been Flagged are major mechanical growth points. The other thing that the Flag Points hope to capture is a certain degree of rarity within the setting.

Accrual Methods
All Flag Points accrued can be applied to any character. Once they have been spent on a character, that flag point is locked to that character and cannot be moved.
 * One Flag point per 5 games played
 * One Flag Point granted for Side RP completion
 * Five Flag Points for each character that participated in at least five games with that character in a season
 * Retire a played character (10 Flag Points per season completed with at least 5 games played)
 * [Characters can still be retired at any point, they are just not eligible for additional Flag Points for the retirement until they meet this requirement.]
 * Played in at least 10 games with this character

If you spent extra Flag Points on your character under the previous system, each Point is treated as 2 Flag Points applied to the character. Example: You spent 2 earned Flag Points on your character. Under the new system, these Flag Points are retained and doubled. Your character is treated as having 4 Flag Points of progression applied.

Every character is granted 10 Flag Points at CharGen. These Flag Points may not be applied to any other character.

All Flag Costs are cumulative. Example: Skill flags show as This means you pay an ADDITIONAL 4 flags when you get to 16-17, which brings your total to 7 Flags.
 * 13-15 (3 Flags)
 * 16-17 (4 Flags)
 * 18-19 (5 Flags)

All flag points are required during CharGen and Post-Gen.

Awakened/Emerged

 * Technomancer (3 Flag Points)
 * Aspected (1 Flag Point)
 * Adept (2 Flag Points)
 * Mage (3 Flag Points)
 * MysAd (7 Flag Points)

Initiation

 * IG 1-3 (1 Flag Point per Initiation)
 * IG 4-6 (2 Flag Points per Initiation) + narrative requirement or character fiction
 * IG 7+ (New IG Rating / 2 [Rounded Up] per Initiation) + narrative requirement or character fiction
 * Blood Magic Initiations (3 Flag Points + narrative requirement)
 * Paradigm Shift: Toxic (5 Flag Points + narrative requirement)

Submersion

 * SG 3+ (1 Flag Point per Submersion)

Cyberware/Bioware
[Tripled for Awakened]
 * Adapsin (1 Flag Point)
 * Pain Editor (3 Flag Points)
 * Move-By-Wire Rating 2+ (1 Flag Point)
 * Genetic Optimization (1 Flag Point)
 * Narco (1 Flag Point)
 * Gastric Neurostimulator (2 Flag Point)
 * Platelet Factories (2 Flag Point)

Skills

 * Your Attribute Peak for each Attribute is equal to the highest Skill Rating + Augmented Attribute value, out of all skills pertaining to that attribute group. Eg.: AGI Peak is Unarmed Combat R8 + AGI 8 = 16 DP. Once paid, all AGI tied skills are free from further Flagging.
 * Each Attribute can only be flagged for its Peak once
 * 13-15 (3 Flags)
 * 16-17 (4 Flags) [7 Cumulative Flags]
 * 18-19 (5 Flags) [12 Cumulative Flags]
 * 20+ (6 Flags) [18 Cumulative Flags]
 * Attribute Peak Flags are cumulative to Special Attribute Flags.

Attributes

 * Attributes at 1 (2 Flag Points Each)
 * Special Attributes (Magic/Resonance/Depth) above 6
 * SpecAtt 7 (2 Flag Points)
 * SpecAtt 8 (3 Flag Points) [5 Cumulative Flags]
 * SpecAtt 9 (4 Flag Points) [9 Cumulative Flags]
 * SpecAtt 10 (5 Flag Points) [14 Cumulative Flags]

Spells

 * Every 3 spells/rituals/preparations AFTER the first 10 (Rounded down) (1 Flag Point)
 * Spells granted by Dedicated Spellslinger are not counted against this number.

Adept Powers

 * Heightened Concentration (1 Flag Point)
 * Mystic Aptitude (2 Flag Points)

Qualities

 * Archivist (2 Flag Points)
 * Drake (9 Flag Points)
 * You must have played a character for one COMPLETE season
 * Price reduced to 4 Flag Points if Latent Dracomorphisis is owned
 * Exceptional Attribute (2 Flag Points)
 * Fame + Day Job
 * Groveler (2 Flag Points)
 * HMHVV
 * Carrier (5 Flag Points)
 * Strain 1 & 1a (16 Flag Points)
 * Strain 2 (14 Flag Points)
 * Strain 3 (12 Flag Points)
 * You must have played a character for one COMPLETE season for all HMHVV qualities
 * HMHVV qualities have a Narrative requirement if taken Post-Gen
 * In Debt
 * 3-5 (2 Flag Points)
 * 6-8 (2 Flag Points) [4 Cumulative Flags]
 * 9-11 (2 Flag Points) [6 Cumulative Flags]
 * 12-14 (2 Flag Points) [8 Cumulative Flags]
 * 15 (2 Flag Points) [10 Cumulative Flags]
 * Latent Dracomorphisis (5 Flag Points)
 * When buying Drake quality and having this quality, Drake only costs 4 Flag, totalling 9 total Flag paid.
 * Prototype Transhuman (3 Flag Points)
 * Resonant Discordance (2 Flag Points)
 * SURGE qualities
 * Metagenic (Attribute) Improvement (4 Flag Points)
 * Shiva Arms (1 Flag Point per Level)
 * Astral Hazing [Mundane] (4 Flag Points)
 * Impaired Attribute (2 Flag Points)
 * Symbiosis (1 Flag Point)

Armor

 * Each 3 points of Base (Non +) Armor past 25 (1 Flag Point)

Metatypes and Variants

 * AI (6 Flag Points)
 * You must have played a character for one COMPLETE season
 * Centaur (12 Flag Points)
 * Dryad (5 Flag Points
 * Elf (2 Flag Points)
 * Gnome (5 Flag Points)
 * Naga (14 Flag Points)
 * Nartaki (3 Flag Points)
 * Nocturna (6 Flag Points)
 * Oni (1 Flag Point)
 * Sasquatch (10 Flag Points)
 * Shapeshifter (7 Flag Points)

Equipment

 * Betaware Equipment (1 Flag Point per 1 point of Base Essence Cost)
 * Deltaware Equipment (1 Flag Points per 0.5 base Essence cost)
 * Base essence is the unmodified Essence cost of a standard grade piece of ware.
 * Deltaware can only be purchased from a Deltaware approved contact
 * Connection 8
 * Swag (Cyberware) Specialization
 * 4 Flag Points spent (one time cost)
 * Magical Foci [Power Foci are treated as being 1 bracket higher automatically]
 * Rating 4-5 (0 Flag Point)
 * Rating 6-7 (1 Flag Points)
 * Rating 8-9 (2 Flag Points)
 * Rating 10+ (4 Flag Points)

Essence Loss
[Due to Augmentations/Player Choice] (Awakened Only )
 * 5.9-5.0 Essence (2 Flag Points) [2 Cumulative Flags]
 * 4.9-4.0 Essence (2 Flag Points) [4 Cumulative Flags]
 * 3.9-3.0 Essence (2 Flag Points) [6 Cumulative Flags]
 * 2.9-2.0 Essence (2 Flag Points) [8 Cumulative Flags]
 * 1.9-0.1 Essence (2 Flag Points) [10 Cumulative Flags]

Ally Spirits
(Note: These flag points are not cumulative, you pay flags based on the final Force of the Ally Spirit)
 * Force 1-3 (1 Flag Point)
 * Force 4-6 (2 Flag Points)
 * Force 7-8 (3 Flag Points)
 * Force 9-10 (4 Flag Points)
 * Force 11-12 (5 Flag Points)

Pet Sprites
(Same as Ally Spirits)
 * Level 4-7 (2 Flag Points)
 * Level 8-11 (3 Flag Points)
 * Level 12+ (4 Flag Points)