Rules Questions Archive/Chemicals


 * 1) Overdose Rule: If a drug and a BTL have a shared effect, taking both will trigger the overdose rule from CRB 415.
 * 2) Stim / Trauma patches cannot be injected or in any way modified into other containers or vectors.
 * 3) A Trauma patch functioning wireless-off allows a character in bleed out to make a Body + Logic (3) test to stabilize instead of a Logic + First Aid [Mental] (3) test from the caretaker. A Trauma patch has a Device Rating of 3 for the purpose of determining wireless availability.
 * 4) The Crash drug has the same effect as a wireless off Trauma patch above.
 * 5) An Autoinjector can be used to administer any drug, regardless of default Vector.
 * 6) The toxin Blight has a ruleset for its normal version as an Injection Vector Toxin, but has additional rules that apply if you mix it to DMSO to make it a Contact Vector Toxin.
 * 7) Injected Blight is a magical toxin that follows standard toxin resistance rules. If the Power of the Blight is not completely resisted, the victim’s “connection to the manasphere is severed”. This has several effects.
 * 8) All adept powers, spells, and other magical effects controlled or sustained by the character end. Bondings and attunements are not permanently severed, just disrupted until the effects wear off.
 * 9) The character cannot astrally perceive, project, or activate any magical power or skill.
 * 10) Dual-natured victims take a -4 penalty to all actions while affected.
 * 11) Contact Blight has all the same penalties to a character affected by it. It has two distinct traits from Injection Blight though.
 * 12) Awakened characters exposed to this toxin make a Drain Resistance test in place of a Toxin resistance test when determining if they resist the effects. Any unresisted Drain is taken as Stun and causes the normal effects of unresisted Blight.
 * 13) Attacks coated in this Blight ignore Immunity to Normal Weapons.
 * 14) If a living creature possessed by a spirit is exposed to Blight and fails to resist it, both the creature and the spirit are subject to the penalty to dual-natured victims, but the spirit is otherwise unaffected. Spirits possessing nonliving objects are completely unaffected.