Rules Questions Archive/Bonuses


 * 1) If a bonus effect comes from an identical mechanical source, only the highest applies.
 * 2) Bonus effects that come from different mechanical sources are allowed to stack unless they specify otherwise. We treat drugs as a chemical, not technological, effect. We consider only ‘ware to be augmentations.
 * 3) When adding your Edge rating to a test, you do not count that increase toward the Dice Pool Bonus house rule.
 * 4) When you apply multiplicative and additive effects to an event, such as with Sharpshooter and Strive for Perfection, apply the additive effect first, and then the multiplicative effect. Ex. Standard Called Shot -4 is reduced to -2, then divided by 2 for a -1 final penalty.
 * 5) Only a single +2 bonus dice can ever be added to a roll from specializations in skills.
 * 6) The bonus dice offered by a Leadership [Direct] action are restricted by the bonus dice house rule, but the action taken is not considered a Teamwork test.
 * 7) When making downtime tests, players may consider themselves to be receiving any bonus effects that are not mutually exclusive so long as they explain how they achieve that bonus. They may not claim bonus effects that depend on control of an encounter. They must also apply any negative penalties that would apply to the test unless they can ensure that the penalty does not apply (by selecting a negotiating arena, for example, but not by deciding to negotiate with a new or a known face).
 * 8) Temporary Attribute reductions also apply to your augmented maximum, to a minimum of 0.
 * 9) Noise Reduction is a bonus effect for the purpose of our stacking rule.
 * 10) Brand Loyalty sees the brand listed on a gear item in your inventory when checking. You can list any printed Similar Model for that item at time of purchase in the item’s Note or Gear Name, should you want a brand other than the default.
 * 11) The Cynic Quality applies its penalty to an opponent’s Social Test dice pool during an Opposed Test in which the opponent is the ‘aggressor’.
 * 12) Anti-toxin effects do not apply to Disease Resistance tests. Only anti-pathogen or anti-disease effects apply to such tests.
 * 13) The Special Modifications quality cannot be used to change standard weapon statistics of the chosen weapon that are not enumerated in the quality (Firing Mode, Ranges, Ammo Type). Thematic changes must be approved by a GM. There is no restriction on how many levels of Reach this can add to a weapon.
 * 14) The Home Ground quality applies to either a named neighborhood or a four square kilometer area that your character calls home. We do not at this time permit players to own hosts, and for information about everpresent background counts or noise ratings, a player considering this quality should speak to the Plot Team.