Contacts Rules

Contacts Rules

Contact Design

 * On the Neon Jungle LC, contacts are designed to fit into your chummer5 Relationships tab.


 * The minimum amount of detail required is a name, location, archetype, preferred payment, and type. Archetype describes the character’s profession or what they are to your character, while the type line tells you what services they’re willing to provide to your runner. Please notate your contact’s type as Type (Specialization) for clarity.


 * Contacts with a Loyalty greater than 4 may add an additional Type (Specialization), noted in the Contact Notes.

Legwork

 * Provides information and clues for a job
 * Develops run background and motivations
 * Potentially willing to barter information for information
 * Specialization should be a district or a faction the contact is familiar with researching.
 * Base proficiency covers all legwork rolls.

Networking

 * Gets you in contact with who you need to know
 * Agent to the (shadow!) stars
 * Just because he puts you in touch doesn’t mean they have to be happy
 * Specialization should consist of individual factions or archetypes the contact has an ‘in’ with.
 * Base proficiency covers all networking rolls.

Swag
Buys and sells any types of goods with base proficiency.Specializes in a particular area of goods for better odds of acquisition.
 * Armor
 * Weaponry
 * Vehicles and drones
 * Electronics
 * Talismonger (Foci, Alchemy Preps)
 * Drug Dealer
 * Demolitions
 * Doctor (Augmentations, medical supplies)
 * Critters

Shadow Services
Specific services such as weapon and vehicle repair, medical care, teaching spells, training skills, loaning specialized equipment
 * Forgery (These guys are your hookup for getting fake SINs created)
 * Safe House
 * Medical Care
 * Spell Teaching
 * Mechanic
 * Forensics
 * Legal Services
 * Ritual Spellcasting
 * Teamwork (by skill group)

These contacts can also facilitate acquisition or legwork rolls closely related to their service using their base proficiency.

Support
Less exact services, such as crashing on a couch, someone picking up your car, watching a Dependant, etc. If it doesn’t involve breaking the law or risking violence, it’s likely fair game for a Support contact. Support Contacts are generally not NPCs directly involved in the shadows (Family, Day Job co-workers, civilian friends, legal merchants, ect.)

Personal Favors
These contacts can do favors that do not fall solidly under other types. In exchange for the flexibility, we require that you specify what they offer your character in the Contact Notes (located under Location on your sheet) Personal Favor Contacts are generally NPCs tied into the shadows more directly (Beat officers, smugglers, other runners, and fixers, ect). For these contacts,

Contacts will use the below dice pools for their abilities, when rolls are necessary. GMs will hold specialization of a contact to a strict standard, so as to avoid contacts that count as “specializing” for everything, such as a Fixer, Gang Leader, or highly placed criminal or corporate contact.

Contact Uses
Contacts will do favors with a limit based on their Loyalty and Connection ratings. If they’ve done their number of favors in a month, and you ask for help again, they’ll make a Loyalty test with a threshold of Connection / 3 (round normally) to see if they will make the effort for you; a contact will only make one Loyalty test for you each day. If you ask a contact to do something dangerous for you, they make a Loyalty test with a threshold of 2. Even if a contact fails in their favor, it still counts as a favor used.

Contact Sharing
Players can vouch for runners they have had at least three role-playing encounters with, persuading a contact to consider work with one of their colleagues. This use of a contact involves laying the groundwork for a working relationship, and is abstracted by costing the prospective runner karma equal to the Connection Rating * 1.5. This base cost is discounted by 50% of the Loyalty Rating of the contact, and then rounded up for a final karma cost. Nuyen can be substituted for any amount of this karma, at the regular server conversion rate of 3000 nuyen to 1 karma. Contacts gained this way always have a Loyalty Rating of 1 for the shadowrunner who just gained them. Contacts qualified for deltaware procedures cannot be shared using this method, but can still be shared as a Side RP objective. All contact sharing must be approved by a GM.