Rules Questions Archive/The Matrix


 * 1) When using the option to substitute your Electronic Warfare skill for Perception tests using sensors, the relevant modifiers include all Perception modifiers, modifiers to Matrix actions, and modifiers to Electronic Warfare that specify Sensor Operations.
 * 2) When a character loses consciousness while in VR, their persona switches them to AR unless they are link-locked. A technomancer unconscious in AR can still be dealt stun damage as a result of taking Matrix Damage to their persona.
 * 3) The Hyperthreading complex form is a single complex form that possesses the effects of all chosen complex forms when threaded; sustaining it is still just sustaining a single form.
 * 4) The Resonance [Program] echo can be used to make a Cry Wolf program, but GOD will recognize the technomancer’s Cry Wolf if it is triggered a second time.
 * 5) The Mathemagics echo specifies a Mental Limit, so it would only apply to mathematical tests that use that limit. There are no such tests encoded into RAW at this time.
 * 6) An AI character pays a standard lifestyle based on the device rating of their home device. Reference table Data Trails 157.
 * 7) If an AI character burns an edge to avoid disruption, they escape to a random Destination Host of the GM’s choice.
 * 8) A Direct Connection requires a physical link between you and the target device, with the exception of Host Connections, which act as the only Direct Connections that can be done at distance.
 * 9) A Rigger Command Console can run cyberprograms in its program slots, the number of which is equal to its Sharing Rating. Drones do not benefit from cyberprograms running in an RCC program slot. The MOS and Datajack Plus can run cyberprograms for the RCC, but those programs cannot be Shared.
 * 10) Cyberdecks cannot run programs for any devices they are connected to.
 * 11) Programs can be stored on a datachip.
 * 12) A character sustaining a complex form cannot rest while doing so.
 * 13) A Sprite’s Skill Ratings are equal to its Level.
 * 14) Technomancers do not benefit from the sustain reduction of Psyche.
 * 15) A Direct Connection cannot be shared to personas you are not directly connected to.
 * 16) Only personas can spot icons, and you may not spot an icon for another persona (you can teamwork a test to spot an icon though, allowing multiple personas to spot an icon at once).
 * 17) A Datajack Plus or a Multiprogram Operating System both run programs on a device they are connected to that is capable of running programs, they do not run the programs on themselves.
 * 18) A Master device/Persona may never be a Slave. A Persona device may never be a Slave.
 * 19) Forming a Master/Slave connection takes a nondescript amount of time that can be done in any noncombat situation.
 * 20) A Control Rig’s dice pool bonus applies to all skill tests that use a vehicle/drone you are jumped into. Skill tests that use the vehicle/drone are considered to be any test that requires physical ability, including most Social / Physical / Technical skills and Small Unit Tactics.
 * 21) Jumping into a vehicle/drone makes all of the actions you take with that vehicle/drone Matrix Actions.
 * 22) Noise is calculated for an action by checking the Noise in the actor’s area, the Noise in the target’s area, and using the higher value. Add Noise due to distance to this value to get the final Noise value. The Noise value to a host is always 0 (but you cannot connect to a host while in a faraday cage).
 * 23) Slaved devices remain wireless on and slaved as long as the slave’s area Noise, modified by any Noise Reduction it gains from the master (regardless of where the master is) does not exceed the slave’s Device Rating.
 * 24) Noise does not apply to Matrix Defense Tests.
 * 25) The Squelch action specifically only applies to the Send Message action. A device affected by Squelch can still use other Matrix Actions, including commanding drones with an RCC.
 * 26) A Cyberadept’s Daemon applies retroactively, and applies to subsequent submersions. If you change streams, the benefit goes away. The points given by it cannot exceed the number of points lost to cyberware implantation, but there are no other restrictions on it.
 * 27) A technomancer’s Living Persona cannot benefit from most electronics, but can use any devices paid for with essence for functionality provided by the device that does not require another device. At present, this just includes datajacks and the control rig (the datajack plus cannot run programs for the Living Persona, only for persona devices).
 * 28) Technomancers who take the Resonance [Smoke and Mirrors] echo can adjust their Sleaze/Noise modifier as a Free Action.
 * 29) If a Matrix Attribute for a device is reduced (not ‘starts at’, just ‘reduced) to 0, you can still attempt Matrix Actions which use the specified attribute for a limit. Your limit will be 0 if there is a test necessary.
 * 30) The Codeslinger quality cannot be applied to actions that are not a listed Matrix Action, even if they might count as one under specific situations.