Rules Questions Archive/Vehicles and Drones


 * 1) If attempting to rig a drone that is manually piloting a vehicle, you’ll roll INT + Pilot Vehicle [Handling of vehicle or Sensor of drone, whichever is lower]. If remotely piloting the drone, you’ll roll INT + Pilot Vehicle [Handling of vehicle or Sensor of drone or Data Processing, whichever is lowest]
 * 2) Personal Armor on a vehicle is added to the vehicle’s armor value when attacks are targeting characters inside the vehicle, not when the vehicle itself is resisting damage. PPS systems apply to all characters in a vehicle’s listed Seats as a +Rating bonus to damage resistance tests against crash damage. Personal Armor is not an obvious vehicle mod, and has no perception threshold to notice.
 * 3) Electromagnetic Shielding causes a vehicle to function like a Faraday Cage. If the vehicle has an opening, like an open skyroof, window, or door, it does not maintain that function until it is closed again.
 * 4) A Manual Control Override does not kick out a Jumped-In Rigger, but does make the vehicle unable to be controlled electronically, which means that the Rigger would be unable to control the vehicle.
 * 5) A Standard Drone Rack and a Landing Drone Rack are separate items; one may not be converted into the other.
 * 6) Drone Racks are internal mods only visible to the exterior when deploying or receiving drones.
 * 7) An anthrodrone wearing High Fashion armor can benefit from its social effects. This is independent from whether the anthrodrone is recognized as a drone or not.
 * 8) All sensors in mounted weapons are considered part of the vehicle for the purposes of remotely operating or jumping into that vehicle.
 * 9) External weapon mounts are always obvious. Internal and concealed weapon mounts that are actively engaged are also obvious. Chameleon coating is the only weapon mod that affects this, and all it does is allow the vehicle’s chameleon coating to function while the weapon is engaged.
 * 10) Anthrodrones may wear and use appropriate metahuman gear. If such gear would give them an armor rating (or specialized armor) then the gear replaces the anthrodrone’s own ratings.
 * 11) Characters piloting an anthrodrone can use Martial Arts and any skills they possess through that drone. A Pilot program will never use Martial Arts.
 * 12) Drone arms can be modified to have up to twice their derived attribute rating. This can be done with Customized Attribute and up to one Enhanced Attribute.
 * 13) You may assume the Toyota Gopher comes with a cover for the cargo bay that can be removed when carrying particularly large loads. You only get one, don’t lose it.
 * 14) Commanding a drone (or set of drones) using an RCC requires a Simple Action, no matter how you have it set up. You also must have access to the RCC (in your hands, using peripherals, or using DNI)
 * 15) The Special Equipment modification can be used to add a datatap to a drone using 2 mod points and 600 nuyen.
 * 16) The Increased Seating modification cannot add a seat to a vehicle with 1 seat.
 * 17) The Valkyrie Module and Metahuman Smuggling Compartment modifications cannot be combined with any other modifications, and do not require a Seat. The Rigger Cocoon modification occupies a Seat, and cannot be combined with any other modification.
 * 18) A drone cannot receive both [Attribute] Downgrade and [Attribute] Upgrades to the same attribute.